Journal Informatika, Multimedia, and Infomation https://journal.lajagoe.com/index.php/Lajutek <p>Lajutek : Lajagoe Journal of Informatics, Multimedia, And Information is a peer-reviewed national journal (overseas authors are welcome), aims to unite research in the fields of information science and technology, multimedia systems, and computational intelligence, including theory, methods, tools, technologies, applications , and Information. This journal is published twice a year starting (April-June and November-December)</p> CV. LAJAGOE PUSTAKA en-US Journal Informatika, Multimedia, and Infomation 2987-7377 MULTIMEDIA-BASED LEARNING MEDIA FOR GRADE III STUDENTS OF STATE ELEMENTARY SCHOOL 29 BONTOMACINNA https://journal.lajagoe.com/index.php/Lajutek/article/view/167 <p><em>This research aimed to: (1) Design multimedia-based Lontara script of local language learning media for the third grade students of Sekolah Dasar Negeri 29 Bontomacinna, (2) To find out the implementation of multimedia-based Lontara of locall language learning media for third grade students of Sekolah Dasar Negeri 29 Bontomacinna. This research used&nbsp; a multimedia development method, namely the multimedia development life cycle (MDLC). This research aimed to develop interesting and efficient learning so that it can increase the knowledge and interest in learning for students, which consisted of 6 stages namely concept, design, collection of materials, assembly, testing and distribution.The result of this research are (1) The design stage of multimedia-based Lontara script of Local language learning media for the third grade students of Sekolah Dasar Negeri 29 Bontomacinna was designed using the Unified Modeling Language (UML), namely, use case diagram, sequence diagram and activity diagram with making application using Adobe flash professional Cs6 and CorelDraw X7, (2) The learning media for the Local language of the Lontara script have been implemented by educators for the Third Grade students of Sekolah Dasar Negeri 29 Bontomacinna which can be used easily as new breakthrough in learning process, and validation has been carried out with the result of blackbox testing , all icons and buttons work according to their function. Testing the use of learning media applications using the System Usability Scale (SUS) method with a value of 72, it means the value scale is B or included in the Good category.</em></p> Reni Anggraeni Farida Farida Muhammad Awal Nur Copyright (c) 2025 Journal Informatika, Multimedia, and Infomation 2025-11-30 2025-11-30 3 2 46 57 10.61912/lajutek.v3i2.167 WEB-BASED DRUG ORDERING AND PURCHASE INFORMATION SYSTEM AT PUTRI FARMA PHARMACY BULUKUMBA https://journal.lajagoe.com/index.php/Lajutek/article/view/165 <p><em>This study aims to: (1) design an information system for ordering and purchasing Web-based drugs at Putri Farma Pharmacy, Bulukumba. (2) To implement an Information System for ordering and purchasing Web-Based drugs at Putri Farma Pharmacy Bulukumba. This study uses the Waterfall research method, where the stages are as follows: Needs analysis</em><em>, </em><em>System Design</em><em>, </em><em>Coding &amp; Testing</em><em>, </em><em>Application</em><em> and </em><em>Maintenance. Based on the results of this study, it can be interpreted that: (1) </em><em>Web-based drug ordering and purchasing information system is designed based on problems that occur in the process of selling drugs in pharmacies, using UML (Unified Modeling Language) including use case diagrams, activity diagrams, class diagrams and sequence diagrams and. The php programming language using the Mysql database as its database storage. (2) The implementation of a web-based drug ordering and purchasing information system at the Putri Farma Bulukumba Pharmacy is well implemented. This can be seen from the results of testing the use of the system using the System Usability Scale (SUS) obtained a score of 81% of 10 respondents with a letter grade of A or very good.</em></p> Wapik Asisa Raden wirawan Muhammad Awal Nur Copyright (c) 2025 Journal Informatika, Multimedia, and Infomation 2025-11-28 2025-11-28 3 2 20 33 10.61912/lajutek.v3i2.165 THE EFFECT OF USING AI-POWERED CHATBOTS ON STUDENTS' SELF-REGULATED LEARNING https://journal.lajagoe.com/index.php/Lajutek/article/view/147 <p><em>This study aims to examine the influence of AI-based chatbot utilization on students’ self-directed learning. The background of this research arises from the increasing adoption of Artificial Intelligence in higher education, particularly chatbots such as ChatGPT, which provide real-time explanations, instant feedback, and personalized learning support. A quantitative approach with a correlational design was employed. The sample consisted of 50 students selected through purposive sampling, and data were collected using an online questionnaire. The data were analyzed using descriptive statistics, normality tests, Pearson correlation, and simple linear regression. The results indicate that both the level of AI chatbot utilization and students’ self-directed learning fall into the moderate category. Pearson correlation analysis shows a very strong and significant relationship between AI chatbot use and self-directed learning (r = 0.836; p &lt; 0.01). Simple linear regression further confirms that AI chatbot utilization has a positive and significant effect on self-directed learning (B = 0.718; p = 0.000). These findings suggest that AI-based chatbots play an important role as learning tools that enhance students’ ability to learn independently. The study recommends strengthening AI literacy, providing ethical use guidelines, and integrating chatbots into the digital learning ecosystem in higher education.</em></p> <p><em> </em></p> Nur Eva Yanti Copyright (c) 2025 Journal Informatika, Multimedia, and Infomation 2025-11-25 2025-11-25 3 2 01 09 10.61912/lajutek.v3i2.147 AUGMENTED REALITY BASED PROMOTION MEDIA APPLICATION USING MARKER BASED TRACKING METHOD AT BINA ADINATA INSTITUTE OF TECHNOLOGY AND BUSINESS https://journal.lajagoe.com/index.php/Lajutek/article/view/166 <p><em>This study aims to: (1) Design augmented reality-based promotional media applications using the marker-based tracking method on the Bina Adinata Institute of Technology and Business campus. (2)Determine user response to augmented reality-based promotional applications using the marker-based tracking method at the Institute Technology and Business Bina Adinata.This study used the Multimedia Development Life Cycle (MDLC) Model method. This method has six stages, namely concept, design, material collection, assembly, testing, and distribution. Data collection techniques used in this study were observation, interviews, literature study, questionnaires and documentation. At the design stage, the android specifications for campus promotional media applications are at least Android version 11 with a RAM capacity of 3 GB.The results of the study show that:(1) The design stage of augmented reality-based campus promotional media applications uses the marker-based tracking method, starting with the design of markers and 3D objects as input. In designing application requirements there are many supporting components, namely, using the Unity software version 2022.1.20f1 to build augmented reality applications. Vuforia engine version 10.10.2 is used as a tool that can insert target images into unity 3D, where the marker used is the logo of the Bina Adinata Institute of Technology and Business. Making 3D objects for campus buildings is designed using the Sketchup 2019 software, the author uses the CorellDraw application to make the application background and the buttons. In addition, the application used is also a video editing application, namely VN and Kine Master. And the operating system used is Microsoft Windows 10. All of these components are integrated into Unity to become an augmented reality-based campus promotional media application. (2) The response of the New Student Admissions Committee (PMB) to campus promotional media applications, among others, is that this application is quite interesting, easy to use, the information presented is interesting, and can be used as a reference for campus promotional media. Based on the response of the respondents from the questionnaire that was distributed, the response was obtained in a very positive category with the results of data analysis, namely 91,09%.</em></p> Rahmawati Rahmawati Raden wirawan Andi Nurul Faizah Copyright (c) 2025 Journal Informatika, Multimedia, and Infomation 2025-11-29 2025-11-29 3 2 34 45 10.61912/lajutek.v3i2.166 WEB APPLICATION-BASED TRAVEL ORDER (SPPD) ACCOUNTABILITY INFORMATION SYSTEM FOR THE DEPARTMENT OF TOURISM, YOUTH AND SPORTS https://journal.lajagoe.com/index.php/Lajutek/article/view/164 <p><em>Th</em><em> This study aims : (1) Design an Information System for Official Travel Warrant Coverage (SPPD) on the Tourism, Youth and Sports Office Web Application. (2) To implement an Information System for accountability for official travel orders (SPPD) at the Web Application-based Tourism, Youth and Sports Office. This study uses the waterfall method. This method consists of 6 stages including Requirements Analysis, Design, Program Code Writing, Testing, Implementation, and Maintenance. This research uses UML (Unified Modeling Language) design which consists of Use Case Diagrams, Class Diagrams, Activity Diagrams and Sequence Diagrams. Information System for Official Travel Orders (SPPD) at the Tourism, Youth and Sports Office of Bulukumba Regency based on Web Applications that can be used on computers and laptops by opening the link provided. This system can be run based on the system work procedures that the user wants, making it easier in the process of making official orders, fast work systems without having to take a lot of time to process. This system also provides a place to store data for business travel orders that have been made previously so that there is no need to open and search for data in stacks of documents because this system is made to manage files in a structured manner without the need to fear that the paper will be damaged or lost.</em></p> Nurfadillah P Husni Sulaiman Sri Asfirawati Halik Copyright (c) 2025 Journal Informatika, Multimedia, and Infomation 2025-11-25 2025-11-25 3 2 10 19 10.61912/lajutek.v3i2.164